Shot 1
"Little Mosque on the Prairie"
Multiple Keys, rotoscoping and masking of green elements on greenscreen with Mocha/Nuke. Color Correction and integration of BG Matte Painting, with stock grass footage and clouds.
Shot 2
"Todd and the Book of Pure Evil"
Planar Tracking in Mocha. Tracking of effect and integration of masks, glows and sparks. Nuke, After Effects, Mocha.
Shot 3
"Todd and the Book of Pure Evil"
Tracking, rotoscoping, animation of glow and flash elements and integration of stock footage with animated noise.
Shot 4
"Little Mosque on the Prairie"
Color Correction to create soft lights, and integration of BG Matte Painting with live footage.
Shot 5
"Todd and the Book of Pure Evil"
Tracking, rotoscoping, animation of glow and flash elements. Creation of "bubbling vomit effect" on book.
Shot 6
"Todd and the Book of Pure Evil"
Added lightning and various stock footage elements, to create taser effect. Tracking, rotoscoping, animation of glow and flash elements and integration of stock footage with animated noise.
Shot 7
Broadcast Television "Todd and the Book of Pure Evil"
Tracking in Mocha, Glow, Godrays, trapcode shine, and trace effect composited in AE and Nuke.
Shot 8
Broadcast Television "Todd and the Book of Pure Evil"
Spark effect tracked and animated, time remapped to match foot.
Shot 9
Broadcast Television "Todd and the Book of Pure Evil"
Glow, lightning and grid glow effect along floor with masks and timed with footfalls.
Shot 10
Broadcast Television "Todd and the Book of Pure Evil"
Glow, lightning and grid glow effect along floor with masks and timed with footfalls and rotoscoping characters to appear in front of effect.
Shot 11
Broadcast Television "Todd and the Book of Pure Evil"
Comped in 3d notes and reintegrate with various AE glow effects to give "sparkle".
Shot 12
Broadcast Television "Todd and the Book of Pure Evil"
Rotoscope eyeballs and created masks in Mocha. Reintegrated in nuke.
Shot 13
Broadcast Television "Todd and the Book of Pure Evil"
Created glowy bag/coin effect over Jason Mewes
Shot 14
Broadcast Television "Dark Matters"
Multiple Keys for core and outer edge. Color correction to deal with green spill and compression artifacts. Add smoke, shattering element and Camera Shake to comp.
Shot 15
Broadcast Television "Dark Matters"
Multiple Keys for core and outer edge in addition to color corrects to integrate image 3d assets into shot. Duplication of books across floor. Creation of 2d patch of still background elements with film grain to integrate clean image into comp.
Shot 16
Broadcast Television "Dark Matters"
Multiple Keys and light wrap to help maintain as much detail as possible. Color Correction to match lighting. Motion track to match movement of 3d background to live footage.
Shot 17
Broadcast Television "Dark Matters"
Multiple keys and color correct to maintain integrity of image including edged detail and particularly to help integrate shadows from live footage onto 3d background.
Shot 18
Rotoscope, color correct and 2d patch of live footage to integrate still elements with as clean a key as possible.
Shot 19
Broadcast Television "Dark Matters"
Layering and roto of two live plates integrated into multiple passes of background.
Shot 20
Broadcast Television "Dark Matters"
Color Correction of Book. Rotoscoping (mocha) of hand. Added Patch Color Corrections and glows onto comp to help integrate live footage onto background and create "night effect".
Shot 21
Broadcast Television "Dark Matters"
Extensive keying, rotoscoping, 2d patch and color correction to salvage as much of the key as possible given the blue gowns/reflective surfaces on greenscreen footage and compression loss. Roto and integration of 3d monkey into the image.
Shot 22
Broadcast Television "Dark Matters"
Extensive keying, rotoscoping, 2d patch and color correction of image to reintegrate highly degraded image with extensive spill into the shot.
Shot 23
Broadcast Television "Greatest Tank Battles"
Nuke Compositing : 3d Integration of mattes, color pass, ground plane, motion and depth passes, action essentials fire and smoke elements, grass and 2d background pass.
Shot 24
Broadcast Commercial "Gomu" - Intelligent Creatures
Nuke Compositing. Major tasks included CG Integration of Palm Tree and Cloud elements onto 2d plates. Tracking Marker Removal, Color Correction, Rotoscoping, Reflection Replacement, comping in RGB pass, Reflection, Ambient Occlusion and Shadow Passes.
After Effects including comping of and rigging of "Kaleidoscope Toy" elements, Depth of Field blur/masking, Color Replacement, Green Screen Removal, Rig Removal, 2d Animation, rotoscoping.
3d Design/Animation by Di (Pheonix) He.
Bubbles Zoom Transition by Adam Smith
Shot 25
DirtGirl World - TV Broadcast [aired on BBC, ABC, CBC]
This specific segment of the reel is a visual breakdown of the process involved in the Dirtgirl character "build". Main tasks included green screen removal, colour correction (and creating presets), importing and composition of 3d/PFTrack footage with live footage, shadow correction, quality control of layout passes.
3d Head Tracking using PFTrack and Maya (Tony Farzin Mottaghi, Curry Leamen, Jackie Mills, Kevin Lam)
Layout by Cyrus Mir
Compositing and 2d animation by Patrick Wong. CS3 Adobe After Effects.
Shot 26
DirtGirl World - TV Broadcast [aired on BBC, ABC, CBC]
Tracking, keying and importing of data into 2d rigs, integration of Ken head onto 3d footage.
Layout by Cyrus Mir
Research and Development of Grubby Rig by Kirk Brillon, Mark Rodziewicz.
Compositing and 2d animation by Patrick Wong. CS3 Adobe After Effects.
Shot 27
DirtGirl World - TV Broadcast [aired on BBC, ABC, CBC]
Creation of dust clouds, integration of 3d elements into 2d compositions, puppet tool animation of palm tree's in wind , creation of simulated dust particles, and creation and seamless integration of "faked" shadows for 3d elements.
3d Animation of Ken and other Maya Elements (Dave David, Matthew Scott)
Layout by Cyrus Mir
Compositing and 2d animation by Patrick Wong. CS3 Adobe After Effects.
Music:
Matthew Dear "You Put a Smell On Me"