Thursday, July 4, 2013

Justin Time was Emmy Nominated.

Better late than never on this post. Justin Time was Emmy Nominated. http://www.gurustudio.com/news/blog/justin-time-nominated-for-emmy Sadly we lost to Bubble Guppies... but happy to know we were a contender!

Friday, April 12, 2013

2013 demo update..

Well always fun when you discover things like this... it would seem a good majority of the shots I worked on for Justin Time Season 2 made the cut for Guru's Studio Reel. It's good to be appreciated :D

GURU STUDIO REEL 2013 from guru studio on Vimeo.

That said, after speaking to certain powers that be, it would seem I can put my new demo materials up... so.. the above link is that... enjoy! [Also on another note I like that they used Polysics as part of the soundtrack... but you gotta see the video for the original track...]

Thursday, October 25, 2012

JUSTIN TIME SEASON 2

Well... it's nearing the end of October and rounding out to what seems to be at least the end of Justin Time Season 2 which I've been working on as a Compositor since February. Here's a link to some episodes that are officially " released "... looks like I did some money shots... Also you can see full information about the show at c21media.net enjoy.

Monday, August 6, 2012

Yowza.. December since the last post. That's a good thing I suppose... because again it means I've been busy. The resume has expanded, and since I've been working @ Guru Studios here in Toronto as a Lighter/Compositor on their show "Justin Time". Anyway, updates will be incoming within a month or two...

Tuesday, December 13, 2011

Update

So as you can see from the first post, the new demo has been recently updated...

Please enjoy.

The Rocket Science VFX material is slowly beginning to air. Todd and the Book of Pure Evil Season 2 Episode 6 came out sometime last week so I imagine within a few months I'll have a bunch of new material to release. As well, we'll be seeing Little Mosque on the Prairie coming out early January...

At any rate things are already getting kind of busy... see you all in the new year.

Tuesday, October 25, 2011

Quick Update... which is really not quite an update since nothing new will go up.

The update is that I'm really very busy at RSVFX. Overtime. Yada Yadda. Multiple shows including this:



Once this contract is over I'll hopefully be able to make a real update... and of course i'll have more to add since the contract is over. But as it is I'll have to settle with an apology for not having an updated demo... the best I can do for now is links to the shows I worked on via youtube and discovery.com.

Unfortunately the reality is I am busy. Which is a good thing... but it has me apologetic because I really want to see a new reel too..

Thursday, September 15, 2011

It would seem we are decent popcorn tv according to the NY Times.

Never thought anything I'd be associated would be reviewed there. Or rather I never thought if I were ever to have something in NY Times it would be popcorn TV.


http://tv.nytimes.com/2011/08/31/arts/television/dark-matters-on-science-channel-with-john-noble-review.html

Wednesday, August 24, 2011

Tesla



More Dark Matters. Honestly I forgot how many of these shots I had worked on with this particular episode. The first few shots with Tesla in his lab, and the last half of this trailer were my shots (essentially anything where you see Tesla I worked on). Tesla scenes at the Messy Waldorf Hotel were particularly fun simply because the books were a clean plate multiplied across the greenscreen floor. I was also really happy with the shot of the FBI breaking in through the door ended up having that "Batman" biff-sock-pow-with camera-shake quality with action essentials smoke.



New clips on the science.discovery webpage. In this trailer, the majority of the wide shots of Davis in his lab and at his desk are mine. Some of the shots could've been integrated better than others... as always with a timeline sometimes we're just happy to have gotten some of it out the door. Live and learn.



Ah the Nitrous episode. Fun and sometimes difficult episode. Unfortunately not alot of the shots featured here in this trailer are mine (Just the sequence where Well's wakes up in the dentist chair [some difficult tracks]). The trailer definitely shows how much fun some of this stuff was though.

Monday, August 15, 2011

more links



more of what we did at Acme for the show Dark Matters... I'm particularly happy that the messy library shot and the following psychic "testing room" shots made it into this reel...

Tuesday, August 9, 2011

The previous project



So it would seem I've found a "preview" link to the project I was working on at Acme Digital Pictures. Not sure why the audio is out of synch on the other preview that the science channel uploaded, but anyway...

Wednesday, August 3, 2011

2010



Updated the compositing demo and separated out the animation portion to its own video. Fact is, I've kept "the demo" under wraps for almost 2 years... the only people who see this are the odd friend and potential employers. I've been meaning to put it out there for a little while now but up until now, I was waiting for permissions etc. Naturally as a result, that half life on this stuff has expiered... the majority of the reel is kind of "old" since the portfolio has expanded relatively significantly since the projects related to it have long since wrapped. Hence I'm putting it up here now.

As per usual, the reason I haven't updated with new stuff is because I continue to wait on green lights from prior employers and a crack at the raw materials for the appropriate shots. At any rate enjoy.


Animation Shot List Breakdown

Shot 1
“Pozzles” Pitch (used by permission from Fatkat Animation) - TV Broadcast
Lighting, Environment and Rigging by Aadel Forootan
Narration by Margaret Lyndon
Sound Design by Dacapo Productions
“Vozle” and “Treadz” 3d Animation by Patrick Wong (Alias Maya)


Shot 2
Ugly Americans - TV Broadcast
Inbetweener on Augenblick Studio's "Ugly Americans" which aired on Comedy Central and Canada's The Comedy Network. Traditional Flash based animation, hand drawing frame by frame using Wacom Cintiq tablets.


Shot 3
Mantra Design : Pepsi
Calorie Bank 2d Animation
After Effects Courtesy of Jay Liquori
2d Style Guides and Design Courtesy of Keith Bendis
2d Traditional Animation [Main posing and inbetweens] by Patrick Wong

Shot 4
Konstrukt Invasion: Casual Game by Eximion.BV
Baby Gruong Creature Animation Cycles for Eximion Game Company
Walk, Run , Attack, Death.
Model and Textures by Laura Endert.
Rigging and Animation by Patrick Wong

Shot 5
"Fighter" personal animation
Rig, Model, Environment, Lighting and Animation by Patrick Wong

Shot 6
Ugly Americans - TV Broadcast
Inbetweener on Augenblick Studio's "Ugly Americans" which aired on Comedy Central and Canada's The Comedy Network. Traditional Flash based animation, hand drawing frame by frame using Wacom Cintiq tablets.

Wednesday, May 12, 2010

Documentation of Workflow and Process Stills



Just posting a couple process pics from when I was working at Fatkat on this kid's show concept Pozzles.  I documented fairly frequently ... partially because I was interested in the solutions and problem solving process.  I don't regret doing it.  The documents served as a good tool to know what the goals were visually, conceptually and organizationally.  It ultimately illustrated process, achievements and identified where my hours went to, and to what end in relation to my co-workers and project goals.  Even with so few images, this is a pretty good illustration of the technical process involved in the 3d development of this project while at Fatkat.

For the "Reach" character, there were interesting rigging challenges which required dynamic parenting solutions to match the "hand/suction cup" and deformations, positionally and rotationally.  It was interesting to see this character evolve with the various deformer solutions particularly in terms of the character's physical expression... sadly in the end, this character never made the light of day for the pitch... he only made it onto one of two promo cards.  Below is the concept of him from Mick Harrison... I think somewhere along the line people decided suction cups were more friendly for kids than cold hard steel Doctor Octopus hands...




Another character that never made it out was the "Mamabird".  It was interesting because when I first arrived at that studio and even in the process of ironing out contracts I was pretty explicit in making sure I knew that the tasks expected of me were exclusively 3d Animation.  As luck would have it, this kid's show pitch presented an opportunity to stretch the generalist wings with rigging and modelling.  The "mamabird" was fun to work on.







Sunday, February 8, 2009



A little animation I helped a friend in a pinch out with.  My role was mostly sweetening it up with antics.

Wednesday, September 26, 2007

Compositing Shotlist 2012 Breakdown

Shot 1
"Little Mosque on the Prairie"
Multiple Keys, rotoscoping and masking of green elements on greenscreen with Mocha/Nuke. Color Correction and integration of BG Matte Painting, with stock grass footage and clouds.

Shot 2
"Todd and the Book of Pure Evil"
Planar Tracking in Mocha. Tracking of effect and integration of masks, glows and sparks. Nuke, After Effects, Mocha.

Shot 3
"Todd and the Book of Pure Evil"
Tracking, rotoscoping, animation of glow and flash elements and integration of stock footage with animated noise.

Shot 4
"Little Mosque on the Prairie"
Color Correction to create soft lights, and integration of BG Matte Painting with live footage.

Shot 5
"Todd and the Book of Pure Evil"
Tracking, rotoscoping, animation of glow and flash elements. Creation of "bubbling vomit effect" on book.

Shot 6
"Todd and the Book of Pure Evil"
Added lightning and various stock footage elements, to create taser effect. Tracking, rotoscoping, animation of glow and flash elements and integration of stock footage with animated noise.

Shot 7
Broadcast Television "Todd and the Book of Pure Evil"
Tracking in Mocha, Glow, Godrays, trapcode shine, and trace effect composited in AE and Nuke.

Shot 8
Broadcast Television "Todd and the Book of Pure Evil"
Spark effect tracked and animated, time remapped to match foot.

Shot 9
Broadcast Television "Todd and the Book of Pure Evil"
Glow, lightning and grid glow effect along floor with masks and timed with footfalls.

Shot 10
Broadcast Television "Todd and the Book of Pure Evil"
Glow, lightning and grid glow effect along floor with masks and timed with footfalls and rotoscoping characters to appear in front of effect.

Shot 11
Broadcast Television "Todd and the Book of Pure Evil"
Comped in 3d notes and reintegrate with various AE glow effects to give "sparkle".

Shot 12
Broadcast Television "Todd and the Book of Pure Evil"
Rotoscope eyeballs and created masks in Mocha. Reintegrated in nuke.

Shot 13
Broadcast Television "Todd and the Book of Pure Evil"
Created glowy bag/coin effect over Jason Mewes

Shot 14
Broadcast Television "Dark Matters"
Multiple Keys for core and outer edge. Color correction to deal with green spill and compression artifacts. Add smoke, shattering element and Camera Shake to comp.

Shot 15
Broadcast Television "Dark Matters"
Multiple Keys for core and outer edge in addition to color corrects to integrate image 3d assets into shot. Duplication of books across floor. Creation of 2d patch of still background elements with film grain to integrate clean image into comp.

Shot 16
Broadcast Television "Dark Matters"
Multiple Keys and light wrap to help maintain as much detail as possible. Color Correction to match lighting. Motion track to match movement of 3d background to live footage.

Shot 17
Broadcast Television "Dark Matters"
Multiple keys and color correct to maintain integrity of image including edged detail and particularly to help integrate shadows from live footage onto 3d background.

Shot 18
Rotoscope, color correct and 2d patch of live footage to integrate still elements with as clean a key as possible.

Shot 19
Broadcast Television "Dark Matters"
Layering and roto of two live plates integrated into multiple passes of background.

Shot 20
Broadcast Television "Dark Matters"
Color Correction of Book. Rotoscoping (mocha) of hand. Added Patch Color Corrections and glows onto comp to help integrate live footage onto background and create "night effect".

Shot 21
Broadcast Television "Dark Matters"
Extensive keying, rotoscoping, 2d patch and color correction to salvage as much of the key as possible given the blue gowns/reflective surfaces on greenscreen footage and compression loss. Roto and integration of 3d monkey into the image.

Shot 22
Broadcast Television "Dark Matters"
Extensive keying, rotoscoping, 2d patch and color correction of image to reintegrate highly degraded image with extensive spill into the shot.

Shot 23
Broadcast Television "Greatest Tank Battles"
Nuke Compositing : 3d Integration of mattes, color pass, ground plane, motion and depth passes, action essentials fire and smoke elements, grass and 2d background pass.

Shot 24
Broadcast Commercial "Gomu" - Intelligent Creatures

Nuke Compositing. Major tasks included CG Integration of Palm Tree and Cloud elements onto 2d plates. Tracking Marker Removal, Color Correction, Rotoscoping, Reflection Replacement, comping in RGB pass, Reflection, Ambient Occlusion and Shadow Passes.

After Effects including comping of and rigging of "Kaleidoscope Toy" elements, Depth of Field blur/masking, Color Replacement, Green Screen Removal, Rig Removal, 2d Animation, rotoscoping.

3d Design/Animation by Di (Pheonix) He.
Bubbles Zoom Transition by Adam Smith

Shot 25
DirtGirl World - TV Broadcast [aired on BBC, ABC, CBC]
This specific segment of the reel is a visual breakdown of the process involved in the Dirtgirl character "build". Main tasks included green screen removal, colour correction (and creating presets), importing and composition of 3d/PFTrack footage with live footage, shadow correction, quality control of layout passes.

3d Head Tracking using PFTrack and Maya (Tony Farzin Mottaghi, Curry Leamen, Jackie Mills, Kevin Lam)
Layout by Cyrus Mir
Compositing and 2d animation by Patrick Wong. CS3 Adobe After Effects.

Shot 26
DirtGirl World - TV Broadcast [aired on BBC, ABC, CBC]
Tracking, keying and importing of data into 2d rigs, integration of Ken head onto 3d footage.

Layout by Cyrus Mir
Research and Development of Grubby Rig by Kirk Brillon, Mark Rodziewicz.
Compositing and 2d animation by Patrick Wong. CS3 Adobe After Effects.

Shot 27
DirtGirl World - TV Broadcast [aired on BBC, ABC, CBC]
Creation of dust clouds, integration of 3d elements into 2d compositions, puppet tool animation of palm tree's in wind , creation of simulated dust particles, and creation and seamless integration of "faked" shadows for 3d elements.

3d Animation of Ken and other Maya Elements (Dave David, Matthew Scott)
Layout by Cyrus Mir
Compositing and 2d animation by Patrick Wong. CS3 Adobe After Effects.

Music:
Matthew Dear "You Put a Smell On Me"